Data Justice Week
We're delighted to be hosting a week long series of events bringing together colleagues from across the university and leading researchers from the UK and Europe. Data Justice Week will explore crucial issues of bias, inequality, and injustice, increasingly amplified by the data-intensive technologies now embedded in our social institutions.
The Madonna of the Annunciation, Francesco Allegrini (National Galleries of Scotland)
AHRC Collaborative Doctoral Partnership 'Unlike a Version: the lives of digitised artworks'
Application deadline 3 May 2019 (12pm). Eligible to UK/EU students. Covers UK/EU fees plus stipend.
The University of Edinburgh and National Galleries of Scotland are seeking a doctoral student for an AHRC-funded Collaborative Doctoral Partnership award, 'Unlike a Version: the lives of digitised artworks'.
Research stay reflections
by US-UK Fulbright visiting scholar, Shana Ferguson
“Fake news!” a student at Leith Academy shouts as we examine an example of pro-Brexit propaganda in a Digital Literacy class. It would appear that the label “fake news” is as overused in the UK as it is in the US.
Erasmus+ European Students, Sustainability Auditing (ESSA) project
Dr Pete Evans
The European Students, Sustainability Auditing (ESSA) project is a three year project funded through ERASMUS+ (www.essaproejct.eu) with students from three participating universities being trained in university social responsibility (USR) auditing. The USR audit uses benchmark standards developed in a previous ERMASMUS+ project:
by Professor Lydia Plowman
'Just Google it: digital literacy and the epistemology of ignorance'
CRDE Research Stay Write Up
Mitchell Peters, Open University of Catalonia (Barecelona)
Research Stay Purpose
Lead by Dr Andrew Sherlock, School of Engineering, the Centre for Research in Digital Education will contribute to this project to improve understanding of teaching, learning and assessment through augmented and mixed reality.
Augmented Reality (AR) allows digital content to be overlaid onto the physical environment, typically on devices such as glasses, tablets and smartphones. More recently, semi-immersive Mixed Reality (MR) devices, usually headsets (e.g. Microsoft Hololens), allow 3D holograms to be placed in the physical environment.