PhD: Investigating the effectiveness of an active smart-phone game as a tool for improving executive function in children
Location: SJL 1.14
Supervisor: Prof Judy Robertson
Name: Stuart Iain Gray
Studying: PhD - Investigating the effectiveness of an active smart-phone game as a tool for improving executive function in children
Areas of Interest: Computing, Psychology, Education, Physical Activity
Degree History: Computer Science BSc
My Story: My name is Stuart Iain Gray and I have very recently transferred to Edinburgh University in order to undertake my second year of PhD study.
Previous to my current position, I studied at Heriot-Watt University from 2009-2013, completing my Bachelor of Science in Computer Science. Later in 2013, I embarked upon a PhD at Heriot-Watt University in a niche topic area, encompassing Computer Science, Education, and Psychology. A year into my PhD, in the summer of 2014, my mentor transferred to Edinburgh University, to take up a position in Digital Education and I decided to join her here, due to the increasing prominence of Education in my Research.
Computer Science: My academic background is in Computer Science, with a particular emphasis on interaction design with children, motivation in video games, and Android programming. My work aims to create a fun, with a serious purpose, Android application for children, designed in partnership with children. With my involvement in previous studies and ventures using exergames, I am naturally interested by any technology which encourages physical activity and promotes health.
Psychology: My research in psychology has primarily focused on methods for benchmarking and improving cognition, in particular executive function. The main purpose of my Android application is to try and help train executive function with greater effectiveness than previous endeavours.
Education: Education is the environment in which my research is based. The user-centred design process has taken place with children within the classroom and the gym hall. Furthermore, the classroom will also be the venue for future studies and experimentation, and if successful, for future integration into curricula.
Physical Activity: This area is of interest to me as it is a key component in the creation and evolution of exergames as a useful tool. My current research has a less intense reliance on physical activity. However, previous exergame projects which I have been involved in, and wish to be in the future, have required a depth in understanding physical activity.
BrainQuest: BrainQuest is an active smart-phone game as a tool for improving executive function in children - the main project which I am concentrating on currently.
My Teaching Experience:
- Completed 35 hours teaching at a Edinburgh High School for the 'Computing in the Classroom' module for the Honours Year of my BSc.
- Completed 20 hour TEFL (Teaching English as a Foreign Language) course in my free time.
- Created materials and taught a two day (2 x 3 hour) workshop for Heriot-Watt University's 'Summer School' in Computing.
- Completed one Semmester as a Lab Helper for an 'Android Programming' class at Heriot-Watt University.