Blending chocolate, broccoli and skeletons: harnessing intrinsic motivation in game-based learning (Jake Habgood)

Despite decades of research in the field of game-based learning, commercial approaches to educational game design in 2015 are often no more progressive than those used on consumer audiences in the 1980s.  

This is characterised by a superficial, “chocolate-covered broccoli” approach to educational game design, in which the learning content is very loosely coupled with the game. This talk will use the example of the “Zombie Division” project to explain an alternative design approach in which a game’s learning content is closely integrated with its game-mechanics. The results of several studies will be presented which provide empirical evidence that suggests there are both educational and motivational benefits to using a more integrated approach. The talk will conclude with a sneak peak of the “Outnumb3r3d” project which applies this integrated design approach to an “educational” game for the PlayStation 4.

 

About the presenter: Jake is a Senior Lecturer in Game Development at Sheffield Hallam University where he teaches PlayStation development to eager undergraduates. Prior to joining Hallam, he spent over a decade working the console games industry and he now manages Hallam’s Steel Minions game studio, which recently became the first university studio in the world to release a PlayStation 4 game.

Abstract and sign-up here

Date of Event
Event Leader
Jake Habgood (Senior Lecturer in Game Development at Sheffield Hallam University)
Location
1.37, Paterson’s Land, School of Education
Research Area
Children & Technology