STEM Charades: game to scale impact of Embodied Learning research

At a time of increasing educational digital products, there is a growing recognition of the need for innovative, screen-free educational methods that engage young learners in meaningful ways. To address this need, this project evaluates the venture potential of STEM Charades, a physical card game for 3–12-year-olds developed by Professor Andrew Manches. 

STEM Charades is informed by international research into the role of gestures in helping children and adults to communicate their understanding, particularly in STEM subjects (Science, Technology, Engineering, Mathematics). The game plays a core role in a broader initiative, supported by an accredited online training course, to communicate research with educators into Embodied Learning: the role of body-based experiences in how we think and learn and how gesture can bridge these experiences with more formal understanding and language.

STEM Charades is a socially-minded initiative aiming to support meaningfully learning for all children. Visit the website for how to engage with this initiative, including downloading free resources: https://www.stemcharades.info/news.

 

Research areas
Children & Technology
Research team

Andrew Manches

Zakir Mohmed (external)

TBC Innovation Associate

Key contact
Professor Andrew Manches
Funding

ESRC/AHRC SHAPE Catalyst in Partnership with ARC

£62,500

Dates
-

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