Co-creation of an Embodied Learning Technology for early science

Our research as part of Move2Learn has demonstrated the value of designing technology to encourage and draw attention to particular ‘concept relevant’ actions (gestures) in order to support young children in communicating science ideas. 

This additional WTiTP (Wellcome Trust Institutional Translational Partnership Award) grant will extend the societal and potential commercial impact of the project through proof of concept development of a digital ‘embodied learning’ exhibit with our partners at Glasgow Science Centre (GSC). The project will build upon a current museum exhibit and will use digital representations to draw children’s attention to key relationships about science phenomena as they play.

This project will design an external prototype exhibit that can be used and evaluated with children and parents in science centres. It will also be portable so that it can be used in a range of settings e.g. Science Festivals.  

The project will also evaluate a market opportunity for an educational toy version of the exhibit. Finally, this project will deepen our collaborative relationship with a major science organisation, GSC, and contribute a valuable case study in the co-creation of a research-informed public exhibit.


1. Co-develop digital embodied learning balance prototype exhibit for young children

2. Extend translational collaboration with GSC

3. Evaluate exhibit prototype

4. Capture impact of Move2Learn messages from exhibit users

5. Evaluate market interest in an educational toy version of the balance design

Image: Graham Rose, Creative Director (Glasgow Science Centre)

Read more: A Balancing Act: Designing an exhibit for embodied learning

Research areas
Children & Technology
Research team

Project team

Dr Andrew Manches

Dr Zayba Ghazali-Mohammed

Jamie Menzies

Key contact
Dr Zayba Ghazali-Mohammed

£19, 519 Wellcome Trust Institutional Translational Partnership Award


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What makes a good interactive science exhibit? Is it the warm feeling of successfully completing a task? The chance for children and adults to enjoy science together? The integration of physical and digital components? The achievement in having learnt a science concept that is new to the user? Finding ways to explain your learning to peers and family after your experience?